unity-ecs-patterns
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
Намерете инструкция, прочетете оригиналния файл и подгответе команда за своя инструмент.
31 301 skills в каталога
Как подбирам и измервамДанните имат нужда от нова проверка.Последна успешна проверка: 23.09.2026 г.
Проверката на източника не означава, че всяка инструкция е изпробвана от Level8. Каталогът не обхваща непременно всички публични хранилища.
Търсене в целия индекс. Метаданните показват посоченото от източника; липсващите стойности остават означени.
Датата в GitHub е отделна от първата поява в моя индекс. Филтърът по дата изключва записите без посочено обновяване.
Страница 20: 24 записа в 4 групи по репозиторий. Всички записи от страницата са показани. Номерът пази позицията от избраната подредба.
3 skills от този източник на тази страница
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
Master the uv package manager for fast Python dependency management, virtual environments, and modern Python project workflows. Use when setting up Python projects, managing dependencies, or optimizing Python development workflows with uv.
Fine-tune vision-language models (VLMs) with supervised learning on image+text data. Use when adapting a VLM to a visual domain or task, configuring frozen-vision-tower LoRA, or debugging a VLM fine-tune that trains without learning.
5 skills от този източник на тази страница
Use this skill when adding audio or sound to a Phaser 4 game. Covers loading audio, playing sounds, music, volume, spatial audio, Web Audio API, and SoundManager. Triggers on: sound, audio, music, volume, mute.
Use this skill when using the Phaser 4 DataManager to store custom key-value data on game objects, listen for data change events, or manage game state. Triggers on: setData, getData, data events, custom data storage.
Use this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, and other shared component behaviors. Triggers on: component, mixin, transform, mask, bounds, lighting.
Use this skill when creating Sprites or Images in Phaser 4. Covers factory methods, texture/frame selection, position, scale, rotation, tint, flip, alpha, origin, depth, and the component mixin system. Triggers on: Sprite, Image, this.add.sprite, this.add.image, texture, setTint, setAlpha.
Use this skill when learning about new features, game objects, components, and rendering capabilities added in Phaser 4. Covers Filters, RenderNodes, CaptureFrame, Gradient, Noise, SpriteGPULayer, TilemapGPULayer, Lighting component, RenderSteps, and new tint modes. Triggers on: new in v4, Phaser 4
7 skills от този източник на тази страница
Process-first advisor routing for Claude, Codex, Gemini, Antigravity, Grok, or Cursor via `omc ask`, with artifact capture and no raw CLI assembly
Cancel any active OMC mode (autopilot, ralph, ultragoal, swarm, ultrapilot, pipeline, team) and clean up retired legacy state
This compatibility command keeps `/oh-my-claudecode:skill` available without loading the full `skill` skill description in every Claude Code session.
Diagnose the current OMC session or repo state using logs, traces, state, and focused reproduction
Use the smallest visual when prose must carry structure—control flow, call depth, module ownership, or change shape: pseudocode, call tree, component/file tree, Mermaid diagram, or diff. Skip it when prose already answers the question.
Carry an approved task through to working, verified code
Shipyard's internal requirements intake for non-engineer contributors (support/ops) — turn a pasted chat log or verbal problem report into a five-section intent.md through numbered batch questioning with a completion gate, walk it through tracker review with harbor's four records, and hand the accepted intent to /launch as its mission brief. Produces decisions, not code.
9 skills от този източник на тази страница
Generate tailored AI agent instruction files via AgentRC instructions command. Produces .github/copilot-instructions.md (default, recommended for Copilot in VS Code) plus optional per-area .instructions.md files with applyTo globs for monorepos. Use after running /acreadiness-assess to close gaps in the AI Tooling pillar.
Bootstrap and run a lightweight multi-agent development team. Use when starting or adopting a project, planning work, coordinating implementation and optional QA, brainstorming with distinct perspectives, or preserving context across sessions.
Cross-references C# Web API controllers/DTOs against their TypeScript/JavaScript consumers (React, Angular, Vue, Svelte, Node.js, or hand-written/auto-generated HTTP clients like Fetch, Axios, NSwag) to catch contract drift in both directions: backend changes that break client applications (renamed/removed JSON keys, new required parameters, status code shifts) and frontend code sending fields the backend no longer reads. Works directly against source code, not exported OpenAPI spec files. Use w
Adds Arize AX tracing to an LLM application for the first time. Follows a two-phase agent-assisted flow to analyze the codebase then implement instrumentation after user confirmation. Use when the user wants to instrument their app, add tracing from scratch, set up LLM observability, integrate OpenTelemetry or openinference, or get started with Arize tracing.
Optimizes, improves, and debugs LLM prompts using production trace data, evaluations, and annotations. Extracts prompts from spans, gathers performance signal, and runs a data-driven optimization loop using the ax CLI. Use when the user mentions optimize prompt, improve prompt, make AI respond better, improve output quality, prompt engineering, prompt tuning, or system prompt improvement.
Downloads, exports, and inspects existing Arize traces and spans to understand what an LLM app is doing or debug runtime issues. Covers exporting traces by ID, spans by ID, sessions by ID, and root-cause investigation using the ax CLI. Use when the user wants to look at existing trace data, see what their LLM app is doing, export traces, download spans, investigate errors, or analyze behavior regressions.
Create ASP.NET Minimal API endpoints with proper OpenAPI documentation
Turn vague "what did I do?" into evidence-backed impact statements for performance reviews, self-reviews, promotion packets, and weekly updates. Uniquely mines Copilot CLI session logs to reconstruct forgotten work, plus git commits and GitHub PRs. Enforces a 3-part impact contract (action → result
Expert-level browser automation, debugging, and performance analysis using Chrome DevTools MCP. Use for interacting with web pages, capturing screenshots, analyzing network traffic, and profiling performance.
Пазя съществуващия каталог и добавям намерени SKILL.md файлове след прочит на метаданните. Наличният индекс остава използваем, когато проверката е частична.
Платформата и нивото описват записаното в източника. Те не са гаранция за съвместимост. Български текст се показва само когато в каталога има отделен превод; иначе виждате оригинала с означен език.
Общите звезди показват натрупана популярност. За „Набират интерес“ се сравнява измереният темп при достатъчен интервал. ≥ означава непълна извадка. Под един час не изчислявам дневен темп; методът и изминалият период се показват до записа.
Проверете файла, лиценза и нужния достъп преди употреба. Нито каталогът, нито четенето на SKILL.md изпълняват външни инструкции.
Темата Agent Skills в GitHub