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unreal-metasounds

// Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.

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updated:March 4, 2026
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SKILL.md Frontmatter
nameunreal-metasounds
descriptionUnreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.
allowed-toolsRead, Grep, Write, Bash, Edit, Glob, WebFetch

Unreal MetaSounds Skill

MetaSounds procedural audio system for Unreal Engine.

Overview

This skill provides capabilities for implementing procedural audio using Unreal's MetaSounds system.

Capabilities

Audio Graphs

  • Create MetaSound sources
  • Build audio processing graphs
  • Handle triggers and parameters
  • Implement custom nodes

Synthesis

  • Use oscillators
  • Implement filters
  • Create envelopes
  • Handle modulation

Procedural Audio

  • Generate sound effects
  • Create adaptive music
  • Implement audio variations
  • Handle randomization

Integration

  • Trigger from gameplay
  • Control parameters
  • Handle spatialization
  • Manage performance

Prerequisites

  • Unreal Engine 5.0+
  • MetaSounds plugin enabled

Usage Patterns

MetaSound Source

1. Create MetaSound Source
2. Add input parameters
3. Build audio graph
4. Configure output
5. Use in Sound Cue or directly

Parameter Control

UAudioComponent* AudioComp = CreateAudioComponent();
AudioComp->SetFloatParameter(FName("Intensity"), 0.8f);
AudioComp->SetTriggerParameter(FName("OnHit"));

Best Practices

  1. Use presets for common patterns
  2. Profile CPU usage
  3. Handle voice management
  4. Use groups for organization
  5. Test on all platforms

References