unreal-gamesframework
// Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
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updated:March 4, 2026
SKILL.mdreadonly
SKILL.md Frontmatter
nameunreal-gamesframework
descriptionUnreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
allowed-toolsRead, Grep, Write, Bash, Edit, Glob, WebFetch
Unreal GAS Skill
Gameplay Ability System for Unreal Engine.
Overview
This skill provides capabilities for implementing complex gameplay systems using Unreal's Gameplay Ability System (GAS).
Capabilities
Abilities
- Create Gameplay Abilities
- Handle ability activation
- Manage ability costs
- Implement cooldowns
Attributes
- Define attribute sets
- Handle attribute modifiers
- Implement derived attributes
- Manage attribute replication
Gameplay Effects
- Create instant effects
- Implement duration effects
- Handle stacking
- Manage effect removal
Integration
- Implement ability tasks
- Handle ability events
- Create ability tags
- Manage ability instances
Prerequisites
- Unreal Engine 5.0+
- GameplayAbilities plugin enabled
Usage Patterns
Attribute Set
UCLASS()
class UMyAttributeSet : public UAttributeSet
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_Health)
FGameplayAttributeData Health;
ATTRIBUTE_ACCESSORS(UMyAttributeSet, Health)
UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_MaxHealth)
FGameplayAttributeData MaxHealth;
ATTRIBUTE_ACCESSORS(UMyAttributeSet, MaxHealth)
};
Gameplay Ability
UCLASS()
class UGA_Attack : public UGameplayAbility
{
GENERATED_BODY()
protected:
virtual void ActivateAbility(
const FGameplayAbilitySpecHandle Handle,
const FGameplayAbilityActorInfo* ActorInfo,
const FGameplayAbilityActivationInfo ActivationInfo,
const FGameplayEventData* TriggerEventData) override;
};
Best Practices
- Use tags extensively
- Keep abilities modular
- Handle prediction properly
- Test multiplayer thoroughly
- Document ability interactions