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unreal-engine-developer

aiskillstore · Данни и AI

Expert Unreal Engine 5 developer and technical artist for complete game development via agentic coding. Enables AI-driven control of Unreal Editor through MCP, Python scripting, Blueprints, and C++ for level design, asset management, gameplay programming, and visual development.

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Unreal Engine Developer & Technical Artist

Overview

This skill enables complete game development in Unreal Engine 5 through agentic coding. It provides expertise in:

  • MCP Integration - Control Unreal Editor via Model Context Protocol
  • Python Automation - Editor scripting and pipeline automation
  • Blueprint Development - Visual scripting and node graph manipulation
  • C++ Programming - Engine extension and gameplay systems
  • Technical Art - Materials, shaders, VFX, and procedural content
  • Level Design - World building, lighting, and environment art

MCP Server Setup

Option 1: runreal/unreal-mcp (Recommended - No Plugin Required)

Uses Unreal's built-in Python Remote Execution. Supports full Unreal Python API.

Prerequisites:

  • Unreal Engine 5.4+
  • Node.js with npx

Unreal Editor Setup:

  1. Edit → Plugins → Enable "Python Editor Script Plugin"
  2. Edit → Project Settings → Search "Python" → Enable "Remote Execution"
  3. Restart Editor

MCP Client Config:

{
  "mcpServers": {
    "unreal": {
      "command": "npx",
      "args": ["-y", "@runreal/unreal-mcp"]
    }
  }
}

Available Tools:

ToolDescription
editor_run_pythonExecute any Python within Unreal Editor
editor_list_assetsList all Unreal assets
editor_export_assetExport asset to text
editor_get_asset_infoGet asset info including LOD levels
editor_search_assetsSearch assets by name/path/class
editor_get_world_outlinerGet all actors with properties
editor_create_objectCreate new actor in world
editor_update_objectUpdate existing actor
editor_delete_objectDelete actor from world
editor_console_commandRun console command
editor_take_screenshotCapture viewport screenshot
editor_move_cameraPosition viewport camera

Option 2: chongdashu/unreal-mcp (Plugin-Based)

Provides deeper Blueprint and node graph control via C++ plugin.

Prerequisites:

  • Unreal Engine 5.5+
  • Python 3.12+
  • uv package manager

Installation:

  1. Copy MCPGameProject/Plugins/UnrealMCP to your project's Plugins folder
  2. Generate Visual Studio project files
  3. Build project with plugin

MCP Client Config:

{
  "mcpServers": {
    "unrealMCP": {
      "command": "uv",
      "args": [
        "--directory",
        "<path/to/Python>",
        "run",
        "unreal_mcp_server.py"
      ]
    }
  }
}

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