unreal-engine-developer
Expert Unreal Engine 5 developer and technical artist for complete game development via agentic coding. Enables AI-driven control of Unreal Editor through MCP, Python scripting, Blueprints, and C++ for level design, asset management, gameplay programming, and visual development.
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Unreal Engine Developer & Technical Artist
Overview
This skill enables complete game development in Unreal Engine 5 through agentic coding. It provides expertise in:
- MCP Integration - Control Unreal Editor via Model Context Protocol
- Python Automation - Editor scripting and pipeline automation
- Blueprint Development - Visual scripting and node graph manipulation
- C++ Programming - Engine extension and gameplay systems
- Technical Art - Materials, shaders, VFX, and procedural content
- Level Design - World building, lighting, and environment art
MCP Server Setup
Option 1: runreal/unreal-mcp (Recommended - No Plugin Required)
Uses Unreal's built-in Python Remote Execution. Supports full Unreal Python API.
Prerequisites:
- Unreal Engine 5.4+
- Node.js with npx
Unreal Editor Setup:
- Edit → Plugins → Enable "Python Editor Script Plugin"
- Edit → Project Settings → Search "Python" → Enable "Remote Execution"
- Restart Editor
MCP Client Config:
{
"mcpServers": {
"unreal": {
"command": "npx",
"args": ["-y", "@runreal/unreal-mcp"]
}
}
}
Available Tools:
| Tool | Description |
|---|---|
editor_run_python | Execute any Python within Unreal Editor |
editor_list_assets | List all Unreal assets |
editor_export_asset | Export asset to text |
editor_get_asset_info | Get asset info including LOD levels |
editor_search_assets | Search assets by name/path/class |
editor_get_world_outliner | Get all actors with properties |
editor_create_object | Create new actor in world |
editor_update_object | Update existing actor |
editor_delete_object | Delete actor from world |
editor_console_command | Run console command |
editor_take_screenshot | Capture viewport screenshot |
editor_move_camera | Position viewport camera |
Option 2: chongdashu/unreal-mcp (Plugin-Based)
Provides deeper Blueprint and node graph control via C++ plugin.
Prerequisites:
- Unreal Engine 5.5+
- Python 3.12+
- uv package manager
Installation:
- Copy
MCPGameProject/Plugins/UnrealMCPto your project's Plugins folder - Generate Visual Studio project files
- Build project with plugin
MCP Client Config:
{
"mcpServers": {
"unrealMCP": {
"command": "uv",
"args": [
"--directory",
"<path/to/Python>",
"run",
"unreal_mcp_server.py"
]
}
}
}