unreal-control-rig
// Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
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updated:March 4, 2026
SKILL.mdreadonly
SKILL.md Frontmatter
nameunreal-control-rig
descriptionUnreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
allowed-toolsRead, Grep, Write, Bash, Edit, Glob, WebFetch
Unreal Control Rig Skill
Control Rig for procedural animation in Unreal Engine.
Overview
This skill provides capabilities for implementing procedural animation using Unreal's Control Rig system.
Capabilities
Rig Development
- Create Control Rig blueprints
- Implement IK solvers
- Configure FK chains
- Handle rig hierarchies
Procedural Animation
- Implement look-at systems
- Create foot IK
- Handle hand IK
- Manage aim offsets
Runtime Modifications
- Modify bones at runtime
- Blend rig outputs
- Handle animation layers
- Manage rig performance
Integration
- Connect with Animation BP
- Handle anim graph nodes
- Integrate with gameplay
- Support retargeting
Prerequisites
- Unreal Engine 5.0+
- Control Rig plugin enabled
Usage Patterns
Foot IK Setup
1. Create Control Rig asset
2. Add foot controls
3. Implement two-bone IK
4. Handle ground detection
5. Apply in Animation BP
Animation Blueprint Integration
Animation Graph:
Linked Anim Layers -> Control Rig Node -> Output Pose
Best Practices
- Use rig for runtime adjustments
- Profile rig complexity
- Test with LOD
- Handle edge cases
- Document rig setup