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unreal-control-rig

// Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.

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stars:384
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updated:March 4, 2026
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SKILL.md Frontmatter
nameunreal-control-rig
descriptionUnreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
allowed-toolsRead, Grep, Write, Bash, Edit, Glob, WebFetch

Unreal Control Rig Skill

Control Rig for procedural animation in Unreal Engine.

Overview

This skill provides capabilities for implementing procedural animation using Unreal's Control Rig system.

Capabilities

Rig Development

  • Create Control Rig blueprints
  • Implement IK solvers
  • Configure FK chains
  • Handle rig hierarchies

Procedural Animation

  • Implement look-at systems
  • Create foot IK
  • Handle hand IK
  • Manage aim offsets

Runtime Modifications

  • Modify bones at runtime
  • Blend rig outputs
  • Handle animation layers
  • Manage rig performance

Integration

  • Connect with Animation BP
  • Handle anim graph nodes
  • Integrate with gameplay
  • Support retargeting

Prerequisites

  • Unreal Engine 5.0+
  • Control Rig plugin enabled

Usage Patterns

Foot IK Setup

1. Create Control Rig asset
2. Add foot controls
3. Implement two-bone IK
4. Handle ground detection
5. Apply in Animation BP

Animation Blueprint Integration

Animation Graph:
Linked Anim Layers -> Control Rig Node -> Output Pose

Best Practices

  1. Use rig for runtime adjustments
  2. Profile rig complexity
  3. Test with LOD
  4. Handle edge cases
  5. Document rig setup

References