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training-curriculum-designer

// Design training curricula and learning paths for change initiatives with competency-based learning

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updated:March 4, 2026
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SKILL.md Frontmatter
nametraining-curriculum-designer
descriptionDesign training curricula and learning paths for change initiatives with competency-based learning
allowed-toolsRead,Write,Glob,Grep,Bash
metadata[object Object]

Training Curriculum Designer

Overview

The Training Curriculum Designer skill provides specialized capabilities for designing comprehensive training curricula and learning paths. This skill enables competency-based learning design, learning objective development using Bloom's taxonomy, and complete training program planning for change initiatives and capability building.

Capabilities

Competency-Based Learning Paths

  • Create competency-based learning paths
  • Map competencies to learning objectives
  • Define proficiency levels
  • Design progression sequences

Learning Objectives Development

  • Generate learning objectives using Bloom's taxonomy
  • Create measurable outcome statements
  • Align objectives with business goals
  • Structure objectives by cognitive level

Training Module Outlines

  • Create detailed training module outlines
  • Define content sections and activities
  • Specify duration and delivery method
  • Include practice and assessment components

Assessment Instrument Design

  • Design assessment instruments
  • Create pre/post knowledge assessments
  • Develop skills demonstrations
  • Build competency verification tools

Training Effort Calculation

  • Calculate training effort and duration
  • Estimate development time
  • Plan delivery resources
  • Budget training costs

Blended Learning Strategies

  • Create blended learning strategies
  • Mix synchronous and asynchronous
  • Combine digital and in-person
  • Design reinforcement activities

Training Schedule and Logistics

  • Generate training schedules
  • Plan venue and resource requirements
  • Coordinate facilitator assignments
  • Manage participant enrollment

Usage

Create Learning Path

Create a competency-based learning path for:
Role: [Target role]
Competencies Required: [Competency list]

Design progression from novice to proficient.

Develop Learning Objectives

Develop learning objectives for this training:
[Training topic description]

Apply Bloom's taxonomy and ensure measurability.

Design Training Module

Design a training module for:
Topic: [Topic]
Duration: [Available time]
Audience: [Target audience]

Include content outline, activities, and assessments.

Plan Training Program

Plan a complete training program for:
Change Initiative: [Description]
Target Audience: [Roles and count]

Include curriculum, schedule, and logistics.

Process Integration

This skill integrates with the following business analysis processes:

  • training-enablement-design.js - Core training design
  • knowledge-transfer.js - Capability building programs
  • change-management-strategy.js - Change training components

Dependencies

  • Learning design templates
  • Bloom's taxonomy framework
  • Training planning tools
  • Assessment design guides

Training Design Reference

Bloom's Taxonomy - Cognitive Domain

LevelDescriptionAction Verbs
RememberRecall facts and conceptsDefine, list, identify, recall
UnderstandExplain ideas or conceptsDescribe, explain, summarize
ApplyUse information in new situationsApply, demonstrate, solve
AnalyzeDraw connections among ideasAnalyze, compare, examine
EvaluateJustify a decision or positionAssess, critique, evaluate
CreateProduce new or original workCreate, design, develop

Learning Objective Format (ABCD)

  • Audience: Who will learn
  • Behavior: What they will be able to do
  • Condition: Under what circumstances
  • Degree: How well (criterion)

Example: "Given a customer complaint (C), the service representative (A) will resolve the issue using the 5-step resolution process (B) with 90% customer satisfaction (D)."

Training Module Template

MODULE: [Module Title]
Duration: [X hours]
Delivery: [Method]

OBJECTIVES:
By the end of this module, participants will be able to:
1. [Objective 1]
2. [Objective 2]
3. [Objective 3]

CONTENT OUTLINE:
1. Introduction (X min)
   - Learning objectives
   - Relevance to role
2. Topic 1 (X min)
   - Content
   - Activity
3. Topic 2 (X min)
   - Content
   - Activity
4. Practice (X min)
   - Scenario/exercise
5. Assessment (X min)
   - Knowledge check
6. Summary (X min)
   - Key takeaways
   - Next steps

MATERIALS:
- Slides
- Participant guide
- Job aids
- Assessment

Blended Learning Mix

ComponentPurposeExamples
Self-pacedKnowledge acquisitione-Learning, videos, reading
Instructor-ledComplex concepts, Q&AClassroom, virtual sessions
PracticeSkill developmentSimulations, role plays
SocialPeer learningDiscussion forums, cohorts
On-the-jobApplicationAssignments, projects
CoachingIndividual support1:1 sessions, mentoring

Training Effort Estimation

ActivityDevelopment Ratio
Instructor-led40:1 (40 hrs dev per 1 hr delivery)
e-Learning (basic)80:1
e-Learning (interactive)180:1
Video20:1
Job aids10:1

Assessment Types

TypePurposeWhen to Use
Pre-assessmentBaseline knowledgeBefore training
Knowledge checkRetention during trainingEnd of modules
Post-assessmentLearning validationEnd of training
Skills demonstrationApplication abilityAfter practice
On-the-job observationTransfer of learningWeeks after training

Kirkpatrick Evaluation Model

LevelMeasuresMethods
1 - ReactionSatisfactionSurveys, feedback forms
2 - LearningKnowledge/skills gainedAssessments, demonstrations
3 - BehaviorApplication on the jobObservation, manager feedback
4 - ResultsBusiness impactMetrics, KPIs