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peon-ping-create-pack

PeonPing · Инструменти

Internal — invoked headlessly by `peon create`; humans should run `peon create` instead. Author and render a brand-new PeonPing draft pack — invoked headlessly as: "Use the peon-ping-create-pack skill to draft a pack: name=<n> flavor=<f> vibe=<v> draft_root=<dir>. Follow the skill exactly." Authors all 7 CESP categories honoring the vibe, writes openpeon.json (draft-stamped) and prompts.json, renders every sound via scripts/pack-render.py, and always ends by telling the human to run `peon eval <

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Теми: ai · ai-engineering · antigravity · claude-code · codex · cursor · opencode · terminal

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Последна проверка на записа
21.09.2026 г.

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npx skills add PeonPing/peon-ping

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peon-ping-create-pack

You are drafting ONE brand-new PeonPing pack from scratch. Work only inside the draft directory you create. Do not touch any other directory, do not install anything, do not commit anything, and never finish by declaring the pack "done" or "installed" — a freshly created pack is never installed directly (see Hard rules).

If invoked without name/flavor/vibe/draft_root

This skill is internal: it is only ever invoked headlessly by peon create with name, flavor, vibe, and draft_root already filled in. If you were invoked WITHOUT all four (a human ran this directly with missing arguments), do nothing except tell them to run peon create instead. Do not touch any files. Exit.

Procedure

  1. Parse the invocation: name (already validated by the caller against ^[a-z0-9][a-z0-9_-]*$), flavor (sfx or voice), vibe (a one-line description), draft_root.
  2. Compute draft_dir = <draft_root>/<name>. If it already exists, STOP — tell the human a draft with that name already exists and to run peon eval <name> on it (never overwrite an existing draft). Otherwise create draft_dir/sounds/.
  3. Author a concept honoring the vibe, covering all 7 CESP categories with at least one sound each: session.start, task.acknowledge, task.complete, task.error, input.required, resource.limit, user.spam. This mirrors the concept-authoring discipline of the brand-to-peon-packs skill's step 2:
    • Every sound needs a label — short, caption-quality text describing what's heard (not a filename, not a restatement of the category — e.g. "Soft acknowledgement", "Serene completion", not "task_complete_0").
    • Keep the aesthetic consistent across all 7 sounds so the pack reads as one coherent idea, not seven unrelated clips. Let the vibe string drive instrument palette / tone / register (e.g. "calm bells" implies soft chimes and bowls throughout, never harsh or percussive).
    • flavor: sfx — wordless. Each sound needs a prompt: a concrete, renderable description for ElevenLabs sound-generation (instrument or texture, character, brief shape — e.g. "two gentle bells, soft decay, warm room tone"). Avoid vague adjectives with nothing to render ("nice sound") — describe what would actually produce the sound.
    • flavor: voice — spoken. Each sound needs text (an in-character line fitting the category and vibe) plus a `voi

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