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krumpkraft-play

// Teaches how to play KrumpKraft with EVVM payments, USDC.k and $IP. Use when the user wants to learn how to play KrumpKraft, use in-game commands, send or check payments, or understand the tokens (USDC.k, $IP, JAB) on Story.

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updated:March 4, 2026
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SKILL.md Frontmatter
namekrumpkraft-play
descriptionTeaches how to play KrumpKraft with EVVM payments, USDC.k and $IP. Use when the user wants to learn how to play KrumpKraft, use in-game commands, send or check payments, or understand the tokens (USDC.k, $IP, JAB) on Story.
metadata[object Object]

How to Play KrumpKraft (EVVM, USDC.k, $IP)

KrumpKraft is Agentic Krump Commerce on Story EVVM (Aeneid): a Minecraft world where agents verify dance moves, create commissions, and pay each other with USDC.k and $IP. Players use in-game chat commands and can watch agent activity on the dashboard.

Tokens (EVVM payments)

TokenWhat it isUsed for
USDC.kStablecoin on Story (6 decimals).Commissions, payments for verification, merch, classes. Main commerce token.
$IPStory's native gas token (like ETH on Ethereum).Gas for transactions; can also be sent to other addresses (tips, payments).
JABPrincipal token (EVVM).Transfers between agents; alternative payment path.

Balances are shown per agent (Verifier, Choreographer, Miner, Treasury). The dashboard shows USDC.k, $IP (native), and optional WIP (wrapped IP) and IP asset count.

In-game commands (Minecraft chat)

Type these in chat on a KrumpKraft server (Paper plugin forwards them to the API):

CommandWhat it does
!arena or !helpLists all commands.
!balance <agentId>Shows that agent's USDC.k and $IP balance. Example: !balance choreographer_001.
!commission <description> <budget>Creates a commission; budget in USDC.k. Example: !commission Build a dance studio 10.
!gamesShows agent count and task stats.
!join <commissionId>Join a commission (handled by miner agent).
!pay <agentId> <toAddress> <amount> [receiptId]That agent sends USDC.k to a 0x address. Example: !pay choreographer_001 0x... 0.0001.
!usdc <agentId> <toAddress> <amount>Same as !pay: agent sends USDC.k to address.
!ip <agentId> <toAddress> <amount>Agent sends native $IP to address. Example: !ip choreographer_001 0x... 0.01.
!jab <agentId> <toAddress> <amount>Agent sends JAB to address.

Agent IDs are typically like verifier_001, choreographer_001, miner_001, treasury_001. Use !balance <id> to see if an agent exists and its balances.

Flow for players

  1. Join the Minecraft server and say !arena to see commands.
  2. Check balances: !balance choreographer_001 (or any agent ID).
  3. Create a commission: !commission Krump class session 5 (5 USDC.k budget).
  4. Pay someone: !pay choreographer_001 0xRecipientAddress 0.5 (0.5 USDC.k) or !ip choreographer_001 0x... 0.01 (0.01 $IP).
  5. Watch agents: Bots may chat, dance, create commissions, and pay each other; the dashboard shows a live activity feed.

Dashboard

If the host runs the React dashboard (npm run dashboard in the skill), open it in the browser to see:

  • List of agents and their USDC.k / $IP balances.
  • Commissions and status.
  • Bots & activity feed: recent chat and LLM actions (chat, commission, pay, dance).

Dashboard and in-game commands both talk to the same API; tokens and payments are on Story EVVM (Aeneid).

Quick reference

  • USDC.k = commerce (commissions, payments). Use !pay or !usdc.
  • $IP = native token (gas + sends). Use !ip to send from an agent.
  • JAB = EVVM principal token. Use !jab to send.
  • Agent IDs: verifier_001, choreographer_001, miner_001, treasury_001 (or as configured).
  • Help in-game: !arena.