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img2threejs

img2threejs · Дизайн

Turn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized/likeness-maximized human characters, sculpt specs, and staged code generation.

Оригинален текст · няма потвърден превод на български

Теми: 3d · ai-agents · claude-code · computer-graphics · generative · image-to-3d · procedural-generation · threejs · typescript · webgl

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Apache-2.0
Последна проверка на записа
20.09.2026 г.

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npx skills add img2threejs/img2threejs

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img2threejs — Image to procedural Three.js

Rebuild the object visible in a reference image as a code-only procedural Three.js model, gated by a staged sculpting pipeline and an AI-vision self-correction loop. This is reconstruction-by-code, not photogrammetry, mesh extraction, or downloaded art packs. That promise governs how the model is built — it says nothing about which file formats it can subsequently be exported to; an explicitly-selected emission target (--target <kind>) is a terminal, whole-artifact transform of the already-built model, verified to its own stated limit, never a second way to build one.

Agent-agnostic: works under Claude Code, Codex, or OpenCode. Wherever this doc says "agent vision" or "agent browser tool", use whatever the host provides — native image reading, a browser MCP (playwright/chrome-devtools), the project preview, or a user-supplied screenshot.

This file is the always-loaded router: it holds the order of operations and every hard rule as one line. The full contract behind each rule lives in the grimoire/ or docs/ file that rule names — read the named file at the moment you reach that stage, not before.

Canonical shared checkout

Keep one checkout of this repository and let every host enter it through a symlink, so Claude and Codex execute the same code instead of drifting apart:

~/.claude/skills/img2threejs -> <your checkout>
~/.codex/skills/img2threejs  -> <your checkout>

When To Use

The user attaches/points to an object image and wants a procedural Three.js model, a reconstruction/animation/destruction plan, a sculpt spec, or code. Also for material studies, action-ready props, game objects, botanical/mechanical parts, and stylized reconstructions.

Core Promise

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