godot-physics
// Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
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updated:March 4, 2026
SKILL.mdreadonly
SKILL.md Frontmatter
namegodot-physics
descriptionGodot physics skill for rigid bodies, areas, collision layers, and raycasting.
allowed-toolsRead, Grep, Write, Bash, Edit, Glob, WebFetch
Godot Physics Skill
Physics system implementation for Godot Engine.
Overview
This skill provides capabilities for implementing physics-based gameplay in Godot.
Capabilities
- Configure RigidBody2D/3D
- Set up collision layers and masks
- Implement raycasting and shape casting
- Handle Area2D/3D triggers
- Configure physics materials
Usage Patterns
extends RigidBody2D
func _physics_process(delta):
var space_state = get_world_2d().direct_space_state
var query = PhysicsRayQueryParameters2D.create(position, target)
var result = space_state.intersect_ray(query)