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Behavior Trees Skill

// Behavior tree design and implementation for robot decision making

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stars:384
forks:73
updated:March 4, 2026
SKILL.mdreadonly
SKILL.md Frontmatter
nameBehavior Trees Skill
descriptionBehavior tree design and implementation for robot decision making
slugbehavior-trees
categoryDecision Making
allowed-toolsBash,Read,Write,Edit,Glob,Grep

Behavior Trees Skill

Overview

Expert skill for designing and implementing behavior trees for robot decision making, task sequencing, and reactive behaviors.

Capabilities

  • Design behavior trees for complex robot behaviors
  • Configure BehaviorTree.CPP nodes and trees
  • Implement custom action, condition, and decorator nodes
  • Set up blackboard for state sharing
  • Configure subtrees and tree switching
  • Implement reactive behaviors and fallbacks
  • Debug behavior tree execution with Groot
  • Set up behavior tree logging and analysis
  • Configure timeout and recovery behaviors
  • Implement parallel and sequence nodes

Target Processes

  • nav2-navigation-setup.js
  • autonomous-exploration.js
  • multi-robot-coordination.js
  • hri-interface.js

Dependencies

  • BehaviorTree.CPP
  • Groot
  • nav2_behavior_tree

Usage Context

This skill is invoked when processes require complex decision-making logic, task sequencing, or reactive robot behaviors.

Output Artifacts

  • Behavior tree XML definitions
  • Custom BT node implementations
  • Blackboard configurations
  • Groot visualization setups
  • Recovery behavior designs
  • BT logging configurations