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aavegotchi-renderer-bypass

// Render Aavegotchi assets by deriving renderer hashes from Goldsky Base core data and calling POST /api/renderer/batch on www.aavegotchi.com. Use when the user gives a tokenId or inventory URL, or when deterministic hash plus image artifacts are required.

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updated:March 4, 2026
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SKILL.md Frontmatter
nameaavegotchi-renderer-bypass
descriptionRender Aavegotchi assets by deriving renderer hashes from Goldsky Base core data and calling POST /api/renderer/batch on www.aavegotchi.com. Use when the user gives a tokenId or inventory URL, or when deterministic hash plus image artifacts are required.

Aavegotchi Renderer Bypass

Render gotchi assets from token data and renderer batch APIs.

Inputs

  • Accept either tokenId or inventory URL with id=<tokenId>.
  • Target Base by default (chainId=8453).

Outputs

  • Return derived renderer hash.
  • Return /api/renderer/batch HTTP status.
  • Save raw batch JSON to disk.
  • Save PNG_Full and PNG_Headshot to disk when available.
  • Return GLB_3DModel availability and URL when present.

Execute

  1. Extract tokenId from direct input or inventory URL.
  2. Query Goldsky Base core subgraph: https://api.goldsky.com/api/public/project_cmh3flagm0001r4p25foufjtt/subgraphs/aavegotchi-core-base/prod/gn
  3. Derive hash in renderer format: <Collateral>-<EyeShape>-<EyeColor>-<Body>-<Face>-<Eyes>-<Head>-<LeftHand>-<RightHand>-<Pet>
  4. Call POST https://www.aavegotchi.com/api/renderer/batch with:
  • verify: true
  • renderTypes: ["PNG_Full", "PNG_Headshot", "GLB_3DModel"]
  1. Download proxyUrls.PNG_Full and proxyUrls.PNG_Headshot.
  2. Return the hash, response, and saved artifact paths.

Command

Run the bundled script:

node scripts/render-gotchi-bypass.mjs --token-id 6741

Or pass an inventory URL:

node scripts/render-gotchi-bypass.mjs \
  --inventory-url "https://www.aavegotchi.com/u/0x.../inventory?itemType=aavegotchis&chainId=8453&id=6741"

Use --out-dir /tmp to control artifact location (default: /tmp).

Return format

Always return:

  1. tokenId
  2. hash
  3. /api/renderer/batch status and raw JSON
  4. PNG_Full and PNG_Headshot output paths (or missing reason)
  5. GLB_3DModel URL or availability.exists=false

Troubleshooting

  • If Goldsky returns no gotchi, verify tokenId and Base context.
  • If batch returns hash-format 400, verify eye mappings and left/right wearable order.
  • If availability.exists is false, rerun batch to trigger render and poll again.
  • If endpoint returns 404, verify production deployment state.